In a Nutshell
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.
June-October 2011 | GEElab Contributors: Daniel Wahl, Dr Adam Nash, Dr Steffen P Walz, Dr Stefan Greuter, Dr Lisa Dethridge
In collaboration with LG Display, Merck and Stylepark, we have been researching how game design thinking can affect the future of displays. We participated in two workshops in South Korea, and worked across continents to come up with ideas, as well as with a number of prototypical scenarios.
On the basis of these parameters, a pre-existing benchmarking tool was filled with commercial, artistic, prototypical as well as science fiction based examples of display usages.
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.